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Psionic Combat Guide-Moderate Skill Level
Moderate Skill Level-Psionic Combat
Combat skills and techniques fall into three categories: Offense, Defense, and Neutral.
Offense- Techniques designed to inflict harm.
Defense- Techniques designed to shield from harm.
Neutral- Techniques that have impact on a battle, but do not directly attack or defend.
I am going to give some techniques (not a basic guide, if you are at the moderate skill
level you should already know how to fight) for each area.
Offense
Tech One- Splinter Blast
This is a blast designed to thwart focused-program shields (shields that are programmed
to detect where you are going to hit, and then focus shields there). The overall effect is
that the focused-program shield will fail.
Charge a standard ki ball. Make it as dense as possible.
Once you have done this, program it in two stages: One, to fire at the target as forcefully
as possible. Two, to splinter just before impact, into three or more pieces.
Tech Two- Chakric Shattering
This is more of an advanced tech, but I am including it in here anyway. In essence, a
pre-requisite is that the target's shields be mostly taken down. Also, you must be able to
astral project.
Project yourself into the targets spiritual body (not physical). Yes it is possible. Once
there, reduce all the energy in a selected chakra (or several) into as tiny of an area as
possible. Once that is accomplished, flare it outwards as fast as you can. Ensure that the
energy does not return to the chakra. What this accomplishes is the complete disabling of
any chakra that you target, severely hampering their skills.
Tech Three- Infection
This technique is designed to allow you to drain/shatter/seal your opponent without
projecting (the above technique leaves you more open to attack). Create several small
constructs (twenty or more for each chakra), and program each to occupy a chakra and spread out into the chakra's energy, interlacing with it. 140 constructs sounds like a lot,
but remember, these constructs should not be large. Even tiny ones will do. The next step
is to attune the constructs to perfectly match your opponent's shields. The effect: they
will pass through your opponent's shields and occupy the chakras you select. Once that is
accomplished, perform the above tech, minus the projection portion.
Defense
Fluctuation Shield
Create three standard Bubble Shields, each at a different frequency/vibrational level.
Then, merge the three, but not completely. The effect is that you will have one dense, yet
rapidly fluctuating shield. Optimally, you should use five or more frequencies. The end
result is that attack tuning is impossible.
Vortex Shield
Create a draining construct. Expand it into a shell and place it around you, with
instructions to drain all incoming energy (minus your own), and give it to you.
Neutral
Energy Shifting
Create three seperate 'blank'psi balls. Each at a different frequency. Merge the three. The
result-rapidly fluctuating energy. This becomes useful in many techs.
Energy cloaking
Surround your attack/shield in a field of tiny, fast-moving dense ki particles. The end
result is that when someone scans it, it creates 'fuzz' and makes it impossible to clearly
read what is present.
Coming Soon:
Advanced Combat Guide
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5 Comments:
Your combat techniques are amazing.Nice work B-)
Very handy. I really should work on this i'm rubbish at combat. A fight against another psion would probably kill me. I need to focus on EM it seems so useful in fighting.
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